Destiny is the new cross platform IP from the makers of Halo. It sounds really cool. I hope they pull it off.
It's open-world and cooperative. There are comparisons to Journey, Demons Souls, and MMOs. But they stress that it is a console-based first person shooter. They're also planning tie-ins to our mobile devices.
I have more faith in Bungie pulling off an interesting MMO shooter that the Eve guys. I haven't played Dust 514 since earlier in the beta, but it felt pretty boring back then.
This reminds me, it's too bad Zipper isn't still around to expand MAG. :/
AlphaShepherd 1%'r
Subject: Re: Destiny Mon Feb 18, 2013 11:32 am
The story they have told so far has me really intrigued. I'm looking forward to learning more about this.
TyrantII Has on robe & wizard hat
Subject: Re: Destiny Mon Feb 18, 2013 12:03 pm
MMO?
Whats the cost to play is my first question. Second, cross console gaming? Cause it's going to need it to be feasible on consoles over a 10 year lifespan.
Still, I like the idea of MMO's, then it comes to starting the time sink, and I tend to back away.
WWII Online is amazing (going on 12 years). Likewise Eve Online.
kkrambo Bonerfart
Subject: Re: Destiny Mon Feb 18, 2013 12:11 pm
I left out "persistent world" in my first post summary. Maybe that will appeal to our Clash of Clans guys.
They named only three classes, Hunter, Warlock and Titan. I wonder if there will be more announced later. I imagine the Hunter is the sneaky-snipey type and the Titan is the melee-heavy-weapon type. The Warlock casts spells, which sounds interesting for a first-person-shooter type game.
kkrambo Bonerfart
Subject: Re: Destiny Mon Feb 18, 2013 12:15 pm
TyrantII wrote:
MMO?
Whats the cost to play is my first question. Second, cross console gaming? Cause it's going to need it to be feasible on consoles over a 10 year lifespan.
Still, I like the idea of MMO's, then it comes to starting the time sink, and I tend to back away.
WWII Online is amazing (going on 12 years). Likewise Eve Online.
They say there will be no subscription fee. The previewers are speculating that there may be micro-transactions, though. It wasn't clear to me whether it will be cross-platform.
Like Halo, Destiny will feature a story campaign that allows multiple players to get together and fend off alien scum as a group. But unlike Halo, Destiny's approach to social interaction is far more focused on happenstance and serendipity. While you can still buddy up with players from your friends list, your journey through Destiny's various locales (both on Earth and other planets in our solar system) will be populated by total strangers brought together by chance. Well, chance and some robust networking architecture.
Destiny is constantly talking to its servers to see if there are other people out there playing the same mission or simply navigating the same geography as you. When it finds a good match, it combines each of these players into a single shared experience. Bungie insists there's no co-op lobby, no "waiting for player to join" pop-up, none of that--it's intended to be very seamless in the way it has players running into each other out of the blue. Bungie wants you to feel like these are "chance encounters" where you can forge a lasting alliance, or just go your separate ways once you've collected your loot after a successful mission (more on that in a bit).
Quote :
Destiny is not an MMO
At least, that's Bungie's insistence. While the overall structure of social hubs, dynamic environments, and optional missions promising adventure and wealth sounds a lot like an MMO, Bungie is quick to argue that this is something different. "These are living, open worlds with evolving stories, changing time of day…and every one is full of players," says engineering lead Chris Butcher. "Destiny is an always online experience, but it's not an MMO."
Reading between the lines, it sounds like Bungie wants to make an online shooter that borrows certain ideas from the MMO genre without requiring the usual sort of legwork and coordination found in assembling guilds and raids. Take this quote from project director Jason Jones, for example: "Destiny knows you're tired, impatient, and distracted. [Players] don't want to work hard. They don't want to read. They don't want to go to the Internet to figure out our bullshizzle dizzle."
And there's also no MMO subscription fee. So that helps.
TyrantII Has on robe & wizard hat
Subject: Re: Destiny Mon Feb 18, 2013 2:10 pm
TyrantII Has on robe & wizard hat
Subject: Re: Destiny Thu Feb 21, 2013 7:13 pm
COOP?
AlphaShepherd 1%'r
Subject: Re: Destiny Fri Feb 22, 2013 8:18 am
TyrantII wrote:
COOP?
Bungie's Halo games have always featured co-op as a primary feature. The games have been great, but the co-op part of game is what makes them awesome. They are always the actual campaign too, not some side story stuff that has nothing to do with the main campaign, ala Far Cry 3. I would expect Destiny's will be awesome as well.
Bungie will provide the "worldwide gameplay reveal" for its new shooter Destiny during Sony's 2013 Electronic Entertainment Expo media briefing on June 10, the developer said today.
The news came at the end of an all-new CGI/live-action trailer for the game (below) released today. The video features Breaking Bad star Giancarlo Esposito reading a passage from Rudyard Kipling "The Second Jungle Book" intercut with CG footage from Destiny.
"Now this is the law of the jungle, as old and as true as the sky. And the wolf that shall keep it may prosper, but the wolf that shall break it must die," reads the passage. "As the creeper that girdles the tree trunk, the law runneth forward and back; for the strength of the pack is the wolf, and the strength of the wolf is the pack."
According to Variety, the short was directed by Iron and Elf director Jon Favreau and produced by advertising company 72 and Sunny. Visual effects were handled by Digital Domain, the prolific Hollywood production company founded by Titanic director James Cameron.
The Destiny trailer will air during Game 3 of the NBA Western Conference Finals on May 25. Destiny launches next year for Xbox 360, PlayStation 3, PlayStation 4, and Xbox One.
"We haven't said yes, and we haven't said no," developer says about bringing shared-world shooter to PC; "complexities" hurting possibility of save files transferring across platforms.
Re-volution Bonerfart
Subject: Re: Destiny Thu Jun 13, 2013 11:37 am
Machines turned me on to this game. Public Event sounds like NOMness to me