Subject: Bloodborne: Just the tips Wed Mar 25, 2015 8:24 am
A resource thread
PSA: When you bring the game back up from sleep mode - you need to restart the game app before you can use the beckoning bell.
Kept trying to call for help - would get disconnected, wasted a good amount of insight. Once I completely closed the game and restarted the game I was able to use the bell with out disconnects.
SOUL LEVELS EXPLAINED wrote:
For those of you familiar with co-op in Souls games, you know (besides Dark Souls 2) that there is a certain summon range that you have that determines who you can co-op with. It is exactly the same as Dark Souls 1, so if you know how that works, you can skip this.
To calculate this, take your current level (I'll use 30 for this example). Now, take 10% of your level (30 * 0.1) and add it to your current level and add 10 (30 + 3 + 10 = 43). This is the Max level you can summon/interact with in co-op.
Do the equation again, except subtract instead of add from your current t level (30 - 3 - 10 = 17). This is the Min level you can play with.
In my example, I would be able to co-op with anyone who is from level 17 to level 43. If your friend's range overlaps with your range, you will be able to co-op successfully. I hope this helps people who've been seeking jolly cooperation!
How to play Co-Op in Bloodborn If you want to play Bloodborne with your friends or just need some help from a random player, you’ll have to obtain Beckoning Bell item and some Insight first. After using the Beckoning Bell, you’ll activate co-op and players in the same area as you, can join you. They can be summoned into your world only if they have Resonating bells. To play with someone specific, you have to set password in the “Password Matching” field (Options -> Network), and your teammate has to enter the same password. Upon defeating the boss, your teammate will be rewarded with +1 Insight and a half amount of Blood Echoes. You can end co-op by using Silencing Blank item, which you get after fighting a boss for the first time.
The Insight stat represents the depth of inhuman knowledge, and it’s used whenever you activate the coop bells. There are several different ways to collect Insight:
Whenever you see a boss for the first time you’ll gain +1 Insight You get +3 Insight for killing the boss You get +1 as summoned player for helping others to defeat a boss in coop You get +1 after using a a Madman’s Knowledge Skull item. (Rats can drop this item)
Beckoning bell can be used as a special signal to call hunters from other worlds to cooperate. You get the Beckoning bell after fighting a boss, whether or not you die. In order to get the item you need to go back to the Hunter’s Dream, and talk to the doll. You need one Insight to ring the bell.
If you want to join someone (take part in co-op) you need Small Resonating Bell. The bell will start to resonate as soon as a host is found, and you’ll be transferred to his world. In order to get this item you have to collect 10 Insight first. After that look for a messengers in the fountain outside of the house in the hunters dream. You can buy bell from the messenger, but keep in mind that he appears only when you have 10 Insight. The item has unlimited use.
Subject: Re: Bloodborne: Just the tips Mon Mar 30, 2015 1:20 pm
Free ammo. Heading into a crucial battle and need Quicksilver Bullets? No worries. Tap Up on the directional pad and, at the cost of a little life, you’ll snag five free rounds. If you’re quick, you can even regain that lost life by slashing at a nearby foe.
Subject: Re: Bloodborne: Just the tips Mon Mar 30, 2015 1:22 pm
Build a combo. Hops and rolls count as a “move” in a combo. Try dodge rolling and following that up with L1 or R1. You’ll attack in a unique way.
TyrantII Has on robe & wizard hat
Subject: Re: Bloodborne: Just the tips Mon Mar 30, 2015 2:19 pm
Hold circle to run, then double tap circle while running to do a quick jump.
Forward and R1/R2 attack usually gives you a lunging forward attack move that stuns an enemy.
Likewise, tapping circle to jump back and L1/R2 gives you a back step evade, then forward swipe move that has a few invincible animation frames.
Sidestep seems a bit more important in Bloodborne, where rolls was in DeS/DkS. Mostly due to getting health back when attacking, and enemies being faster with greater move sets. You need to stay in close.
Subject: Re: Bloodborne: Just the tips Mon Mar 30, 2015 5:34 pm
And always keep slashing away after killing an enemy to gain all of the health possible. This should obviously be done only if you're in a safe spot.
_________________ Best. Cutscene. Ever. The Caring Continuum:
Smitty Zombie outbreak response team
Subject: Re: Bloodborne: Just the tips Tue Mar 31, 2015 10:21 am
Double tap circle while running to jump? I didn't know you could jump in this game...