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Smitty
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PostSubject: Re: Destiny   Tue Apr 14, 2015 10:30 am

Heard the new DLC won't include a Raid. That's pretty lame, no?
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eclipz
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PostSubject: Re: Destiny   Tue Apr 14, 2015 10:59 am

Yeah, I'm disappointed as well but I'm willing to see what they have to offer before I start saying the sky is falling. I can see them losing people but that might have more to do with other games coming out and people having played Destiny for the last 6 months.

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frankthetoad
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PostSubject: Re: Destiny   Tue Apr 14, 2015 11:33 am

I'm willing to say that this DLC is going to have a new Reef area Tower, which seems weird, and a new PvP Arena thing...whatever that is.

Color me disinterested. I feel like we were led to assume that a new raid would be included. The fact that there isn't one, and we're only hearing about it a month before the DLC drops, makes me angry.

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Smitty
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PostSubject: Re: Destiny   Tue Apr 14, 2015 12:15 pm

I wonder if they were working on one and it wasn't going well, so they scrapped it.
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kkrambo
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PostSubject: Re: Destiny   Tue Apr 14, 2015 12:58 pm

Or maybe they're working on one and they realized they could sell it separately. Shaking My Head
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eclipz
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PostSubject: Re: Destiny   Tue Apr 14, 2015 1:27 pm

It is Activision so that's a safe assumption. Well it's a safe assumption with any publisher.

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PostSubject: Re: Destiny   Tue Apr 14, 2015 2:26 pm

No raid, no interest.

That said, I bought the special, exclusive, TAKE MY MONEY, digital download of the game, so I get access to it regardless. I'll check it out when it drops.

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PostSubject: Re: Destiny   Tue Apr 14, 2015 2:59 pm

I'll let you know how it is. It's still co-op oriented so we'll see what they are actually going to do with it.

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TyrantII
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PostSubject: Re: Destiny   Wed Apr 15, 2015 10:32 am

latest update:

Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots
Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory
Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements
Motion Tracker
Loot drops
Shield energy
Item categories
Audio Controls are now available in the Settings menu
Volume control
Music toggling
Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled
The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day

Weapons

General
Fixed a bug that caused a player to lose ammo when switching weapons while dead
Fixed a bug where ammo consumables did not reliably replenish ammo
Pocket Infinity behavior is less likely to fail during edge case conditions
4th Horseman weapon stats restored to original intended values

Perks
Updated Thorn's first-person player feedback poison effect
White Nail perk no longer triggers on immune targets
Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives
Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles
Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn

World
Players can now choose to wear their helmets in social spaces
Quest loot pyramid baubles are now easier to spot
Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in
Increased Crota's Bane Reputation rewards on Eris Morn's bounties
Fixed a bug where Major Thralls had two jaws and two left hands
Fixed a bug where player’s equipped items did not receive experience from completing missions
Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28
Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr

Strikes
Cereberus Vae III
Valus Ta'Aruc's strength has been reduced by 33%
Reduced the number of Major combatants in the Valus Ta'Aurc fight
Dust Palace
Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight
Dust Palace: Lowered the strength on the Psion Flayers' shields

Raids

Vault of Glass
Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
Fixed a bug where splash damage could penetrate the Aegis bubble
Shield Relic melee attacks now land Minotaurs more consistently
Improved issues associated with walking through the teleport

Crota's End
Crota will now wait until fully standing before a sword attack
Fixed a bug where the sword immediately despawned after killing a swordbearer
Swords will now last a full 30 seconds after being picked up

PvP
General
Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
Fixed a bug that prevented players from receiving points for neutralizing a control zone
Fixed a bug where capture points were not properly disabled after the game ends
Added incremental revive timers to Skirmish and Salvage
Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)
Stopping Power now requires Shotgun kills instead of sprees
Target Practice now requires Hand-Cannon kills instead of sprees
Electrocutioner now requires Fusion Rifle kills instead of sprees

Maps
Anomaly: Added invisible physics over the pool table to keep people from hiding
Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding
The Burning Shrine: Moved the spawn point to fix camera view

Ammunition
Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
Guardians no longer drop Special ammo on death
Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
Heavy ammo now lets everyone know which player or Faction picked up ammo
Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)

UI
New visual treatment to Quest nodes and nodes that involve Quest activities or steps
Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes
Fixed a bug where precision kills did not appear correctly in the PGCR
UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”)

Audio
Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds
Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out
Players walking into enemy Wards of Dawn now hear a sound when blindness is applied

Companion
Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions
Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points

Technical
Fixed a rare soft-lock when a player's internet connection drops
Clarified error that displays when user has insufficient hard drive space
Better handling of rest mode/resume on PS4

Mod Edit: Spacing

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Smitty
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PostSubject: Re: Destiny   Wed Apr 15, 2015 11:05 am

That's a long list.
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eclipz
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PostSubject: Re: Destiny   Wed Apr 15, 2015 1:10 pm

The update is 6 GB's large.

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Smitty
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PostSubject: Re: Destiny   Wed Apr 15, 2015 2:13 pm

Will it fix the bug that makes me get a notification on PSN EVERY SINGLE F**KING DAY saying "Unable to download Vangard Armory"???
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TyrantII
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PostSubject: Re: Destiny   Wed Apr 15, 2015 2:28 pm

thanks for the editing prowess

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eclipz
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PostSubject: Re: Destiny   Wed Apr 15, 2015 3:08 pm

Smitty wrote:
Will it fix the bug that makes me get a notification on PSN EVERY SINGLE F**KING DAY saying "Unable to download Vangard Armory"???

I think I posted this when the game first came out and we were having issues. This will fix it.

1.Go to psn in settings.
2.Hit restore licenses.
3.Go to destiny in your library tile.
4. Go to the related item in the tile.
5.It should be there to download.

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Smitty
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PostSubject: Re: Destiny   Wed Apr 15, 2015 4:03 pm

I've tried restoring the licenses several times. It worked for me a few months ago, but doesn't appear to work now. I'll try it again...
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mbgonzomd
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PostSubject: Re: Destiny   Wed Apr 15, 2015 4:04 pm

I have no idea what a baubles is.

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eclipz
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PostSubject: Re: Destiny   Wed Apr 15, 2015 4:44 pm

It's those little white pyramids you see on the ground and when you run over one you pick up etherseeds, house banners, anal beads etc.

They were smaller before the update making them hard to see. Now their about the size of the ammo drops.

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PostSubject: Re: Destiny   Thu Apr 16, 2015 11:58 am

The extra vault space is appreciated, though I don't quite understand why they didn't increase the stack size of some consumables, particularly ammo synth.

The music on/off toggle is the best part about the patch. LOVE IT. I can now listen to Spotify on PS4, while playing Destiny.

PvP is even better now, thanks to the ammo crate changes they've made. It's pretty boot knocking awesome. Check it out if you haven't yet.

I don't get the patch note regarding weighting in Blind Watch and Firebase Delphi. Both maps needed serious tuning for Control, since holding point C in Blind Watch and point A in Firebase Delphi usually meant automatic win. However, I played for a while yesterday and all points in Firebase Delphi were at the same locations. I didn't get a chance to play Blind Watch. Sup wit dat?
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mbgonzomd
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PostSubject: Re: Destiny   Fri Apr 17, 2015 9:54 am

Is the juke box in the bar a new thing? I had never heard the music until today.

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eclipz
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PostSubject: Re: Destiny   Fri Apr 17, 2015 11:10 am

I think so. Xur has been there a few times so you think someone would have noticed it already if it was there before.

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Smitty
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PostSubject: Re: Destiny   Fri Apr 17, 2015 1:08 pm

There's a bar?
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frankthetoad
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PostSubject: Re: Destiny   Fri Apr 17, 2015 3:27 pm

LOLERS. Yep, replete with skulls of enemies, plates of half eaten food, and weapons from some of the enemy races hanging like trophies on the wall.

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TyrantII
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PostSubject: Re: Destiny   Fri Apr 17, 2015 3:49 pm

it's Friday, lets go drinking!

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Smitty
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PostSubject: Re: Destiny   Fri Apr 17, 2015 5:05 pm

Do they have any drink specials?
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imloungin
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PostSubject: Re: Destiny   Wed Apr 29, 2015 3:39 pm

Some welcome changes to PvP coming:

- Double marks and rep/XP across the board;
- More loot including 12 new legendaries;
- Better chance at good loot for 1st place finishes;
- PvP will also offer ways of obtaining new mats like Etheric Light and Passage Coins.

http://www.ign.com/articles/2015/04/29/destinys-pvp-mode-crucible-is-getting-an-overhaul
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