| Destiny | |
|
+24beedubs Mark Sporto Hitch08 Iron Paws imloungin Huge Knutz Smitty Beans snoots pdiss88 ImdJenk KingShorty mbgonzomd JD23 Hooligan Re-volution eclipz frankthetoad A _Meta_ TyrantII Jay_mb AlphaShepherd kkrambo 28 posters |
|
Author | Message |
---|
Smitty Zombie outbreak response team
| Subject: Re: Destiny Tue Apr 14, 2015 10:30 am | |
| Heard the new DLC won't include a Raid. That's pretty lame, no? | |
|
| |
eclipz Bonerfart
| Subject: Re: Destiny Tue Apr 14, 2015 10:59 am | |
| Yeah, I'm disappointed as well but I'm willing to see what they have to offer before I start saying the sky is falling. I can see them losing people but that might have more to do with other games coming out and people having played Destiny for the last 6 months. | |
|
| |
frankthetoad NOMaster
| Subject: Re: Destiny Tue Apr 14, 2015 11:33 am | |
| I'm willing to say that this DLC is going to have a new Reef area Tower, which seems weird, and a new PvP Arena thing...whatever that is. Color me disinterested. I feel like we were led to assume that a new raid would be included. The fact that there isn't one, and we're only hearing about it a month before the DLC drops, makes me angry. HULK SMASH | |
|
| |
Smitty Zombie outbreak response team
| Subject: Re: Destiny Tue Apr 14, 2015 12:15 pm | |
| I wonder if they were working on one and it wasn't going well, so they scrapped it. | |
|
| |
kkrambo Bonerfart
| Subject: Re: Destiny Tue Apr 14, 2015 12:58 pm | |
| Or maybe they're working on one and they realized they could sell it separately. | |
|
| |
eclipz Bonerfart
| Subject: Re: Destiny Tue Apr 14, 2015 1:27 pm | |
| It is Activision so that's a safe assumption. Well it's a safe assumption with any publisher. | |
|
| |
frankthetoad NOMaster
| Subject: Re: Destiny Tue Apr 14, 2015 2:26 pm | |
| No raid, no interest.
That said, I bought the special, exclusive, TAKE MY MONEY, digital download of the game, so I get access to it regardless. I'll check it out when it drops. | |
|
| |
eclipz Bonerfart
| Subject: Re: Destiny Tue Apr 14, 2015 2:59 pm | |
| I'll let you know how it is. It's still co-op oriented so we'll see what they are actually going to do with it. | |
|
| |
TyrantII Has on robe & wizard hat
| Subject: Re: Destiny Wed Apr 15, 2015 10:32 am | |
| latest update:
Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements Motion Tracker Loot drops Shield energy Item categories Audio Controls are now available in the Settings menu Volume control Music toggling Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day
Weapons
General Fixed a bug that caused a player to lose ammo when switching weapons while dead Fixed a bug where ammo consumables did not reliably replenish ammo Pocket Infinity behavior is less likely to fail during edge case conditions 4th Horseman weapon stats restored to original intended values
Perks Updated Thorn's first-person player feedback poison effect White Nail perk no longer triggers on immune targets Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn
World Players can now choose to wear their helmets in social spaces Quest loot pyramid baubles are now easier to spot Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in Increased Crota's Bane Reputation rewards on Eris Morn's bounties Fixed a bug where Major Thralls had two jaws and two left hands Fixed a bug where player’s equipped items did not receive experience from completing missions Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28 Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr
Strikes Cereberus Vae III Valus Ta'Aruc's strength has been reduced by 33% Reduced the number of Major combatants in the Valus Ta'Aurc fight Dust Palace Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight Dust Palace: Lowered the strength on the Psion Flayers' shields
Raids
Vault of Glass Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it Fixed a bug where splash damage could penetrate the Aegis bubble Shield Relic melee attacks now land Minotaurs more consistently Improved issues associated with walking through the teleport
Crota's End Crota will now wait until fully standing before a sword attack Fixed a bug where the sword immediately despawned after killing a swordbearer Swords will now last a full 30 seconds after being picked up
PvP General Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points Fixed a bug that prevented players from receiving points for neutralizing a control zone Fixed a bug where capture points were not properly disabled after the game ends Added incremental revive timers to Skirmish and Salvage Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive) Stopping Power now requires Shotgun kills instead of sprees Target Practice now requires Hand-Cannon kills instead of sprees Electrocutioner now requires Fusion Rifle kills instead of sprees
Maps Anomaly: Added invisible physics over the pool table to keep people from hiding Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding The Burning Shrine: Moved the spawn point to fix camera view
Ammunition Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive Guardians no longer drop Special ammo on death Lowered the amount of Special ammo picked up from crates (from 50% to 25%) Special Ammo crate respawn time raised (from 45 seconds to 120 seconds) Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters) Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds) Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates) Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy) Heavy ammo now lets everyone know which player or Faction picked up ammo Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)
UI New visual treatment to Quest nodes and nodes that involve Quest activities or steps Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes Fixed a bug where precision kills did not appear correctly in the PGCR UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”)
Audio Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out Players walking into enemy Wards of Dawn now hear a sound when blindness is applied
Companion Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points
Technical Fixed a rare soft-lock when a player's internet connection drops Clarified error that displays when user has insufficient hard drive space Better handling of rest mode/resume on PS4
Mod Edit: Spacing | |
|
| |
Smitty Zombie outbreak response team
| Subject: Re: Destiny Wed Apr 15, 2015 11:05 am | |
| | |
|
| |
eclipz Bonerfart
| Subject: Re: Destiny Wed Apr 15, 2015 1:10 pm | |
| The update is 6 GB's large. | |
|
| |
Smitty Zombie outbreak response team
| Subject: Re: Destiny Wed Apr 15, 2015 2:13 pm | |
| Will it fix the bug that makes me get a notification on PSN EVERY SINGLE F**KING DAY saying "Unable to download Vangard Armory"??? | |
|
| |
TyrantII Has on robe & wizard hat
| Subject: Re: Destiny Wed Apr 15, 2015 2:28 pm | |
| thanks for the editing prowess | |
|
| |
eclipz Bonerfart
| Subject: Re: Destiny Wed Apr 15, 2015 3:08 pm | |
| - Smitty wrote:
- Will it fix the bug that makes me get a notification on PSN EVERY SINGLE F**KING DAY saying "Unable to download Vangard Armory"???
I think I posted this when the game first came out and we were having issues. This will fix it. 1.Go to psn in settings. 2.Hit restore licenses. 3.Go to destiny in your library tile. 4. Go to the related item in the tile. 5.It should be there to download. | |
|
| |
Smitty Zombie outbreak response team
| Subject: Re: Destiny Wed Apr 15, 2015 4:03 pm | |
| I've tried restoring the licenses several times. It worked for me a few months ago, but doesn't appear to work now. I'll try it again... | |
|
| |
mbgonzomd Zombie outbreak response team
| Subject: Re: Destiny Wed Apr 15, 2015 4:04 pm | |
| I have no idea what a baubles is. | |
|
| |
eclipz Bonerfart
| Subject: Re: Destiny Wed Apr 15, 2015 4:44 pm | |
| It's those little white pyramids you see on the ground and when you run over one you pick up etherseeds, house banners, anal beads etc.
They were smaller before the update making them hard to see. Now their about the size of the ammo drops. | |
|
| |
imloungin Mule's Spoon Boy
| Subject: Re: Destiny Thu Apr 16, 2015 11:58 am | |
| The extra vault space is appreciated, though I don't quite understand why they didn't increase the stack size of some consumables, particularly ammo synth.
The music on/off toggle is the best part about the patch. LOVE IT. I can now listen to Spotify on PS4, while playing Destiny.
PvP is even better now, thanks to the ammo crate changes they've made. It's pretty boot knocking awesome. Check it out if you haven't yet.
I don't get the patch note regarding weighting in Blind Watch and Firebase Delphi. Both maps needed serious tuning for Control, since holding point C in Blind Watch and point A in Firebase Delphi usually meant automatic win. However, I played for a while yesterday and all points in Firebase Delphi were at the same locations. I didn't get a chance to play Blind Watch. Sup wit dat? | |
|
| |
mbgonzomd Zombie outbreak response team
| Subject: Re: Destiny Fri Apr 17, 2015 9:54 am | |
| Is the juke box in the bar a new thing? I had never heard the music until today. | |
|
| |
eclipz Bonerfart
| Subject: Re: Destiny Fri Apr 17, 2015 11:10 am | |
| I think so. Xur has been there a few times so you think someone would have noticed it already if it was there before. | |
|
| |
Smitty Zombie outbreak response team
| Subject: Re: Destiny Fri Apr 17, 2015 1:08 pm | |
| | |
|
| |
frankthetoad NOMaster
| Subject: Re: Destiny Fri Apr 17, 2015 3:27 pm | |
| LOLERS. Yep, replete with skulls of enemies, plates of half eaten food, and weapons from some of the enemy races hanging like trophies on the wall. | |
|
| |
TyrantII Has on robe & wizard hat
| Subject: Re: Destiny Fri Apr 17, 2015 3:49 pm | |
| it's Friday, lets go drinking! | |
|
| |
Smitty Zombie outbreak response team
| Subject: Re: Destiny Fri Apr 17, 2015 5:05 pm | |
| Do they have any drink specials? | |
|
| |
imloungin Mule's Spoon Boy
| Subject: Re: Destiny Wed Apr 29, 2015 3:39 pm | |
| | |
|
| |
Sponsored content
| Subject: Re: Destiny | |
| |
|
| |
| Destiny | |
|