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 Patch 1.04

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frankthetoad
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PostSubject: Patch 1.04   Mon Nov 07, 2011 7:46 am

Not sure when it's coming out, but here is the translated list of changes:

Magic Changes:
Pyro Glove nerfed from 270 to 230.
You can see resonance signs now.
Vow of Silence range increased.
Sorcery spell damage as a whole was slightly buffed, but Homing Soul Mass and other pursuit style spells were nerfed.
Magic Shield duration lowered to ~11 seconds.
Strong Magic Shield duration lowered to ~11 seconds. Invincibility removed. Effect on Stamina drastically reduced.
Tranquil Walk of Peace and other Slow duration reduced to ~10 secs. Effect supposedly changed from 100% encumberance to 50%. Rolling possible if your equip burden is lowered. Slowness is similar to swamp effect.
Iron Flesh effectiveness nerfed.
Invisible Body duration remains unchanged.


Status Changes:
Base Equipment Burden increased (~6-10 points)
Humanity Item drop rate increased from 10 to 210
Medium roll recovery faster? (unclear and unconfirmed)
Defensive bonuses gained via Humanity reduced. Other defensive bonuses remain unchanged.
Item discovery gained via Humanity improved. Capped at 20.

Equipment Changes:
Reported some weapon scaling gets improved at higher normal upgrades (+15 uchi dex scaling goes to A)
Some scaling reported as changing from A to S with higher upgrades
Normal upgrade path buffed by ~10%
Lightning path nerfed slightly (~5%)

Specific Gear Changes:
Grant scaling changed to Strength:B and Faith:A
Gold-hemmed nerfed, still can't be upgraded.
Dust skirt nerfed hard (streamlined to match the other pieces).
Silver Knights, Sun, Hollow Soldier's Shield and other medium shield stability nerfed to ~70 at max upgrades to improve Great Shield viability.
Crystal Ring Shield scaling drastically nerfed. Does around ~200 +-50
Dragon Greatsword buffed from 360 to 390.
Silver Knight's Sword lightning effect removed. Now enchantable.

Combat Changes:
Lock-on acquisition range increased.
Lock-on changing/switching got easier (more responsive).

Ring of Fog users can now be locked on.

PVE Changes:
Overall increase in souls gained (~2-2.5 times more)
Damage reduced on some mobs?
HP lowered on some mobs?
Reduced acquisition range on normal enemies.
Supposedly reduced poise on some enemies.
Bosses drop Humanity and Homeward Bones
Ghosts and Skeletons give souls now.
Twinkling Titanite drop rate improved.
Pyromancers in Catacombs drop Skull Lanterns.
Darkwraiths in New Londo drop Dark Hand.

Online Changes:
You can see resonance signs.
Some invasion restrictions possibly changed? Darkwraith upperlimit confirmed as unchanged.
Amount of souls the Master of the game gains changed.
Cracked Eye Orbs no longer get consumed on failure. Confirmed
You can hit Select to rate messages.

Covenant Changes:
Covenant Material drop rate improved.
Lowered requirements for Sunbro covenenant (requirements moved from 50 to 25. 3/4 assists should do the trick)

Other Changes:
Official Guide nerfed.
Forest Hunter NPC farming remains unchanged.
Dark Anor Londo NPC farming remains unchanged.

Merchant stock updates:
Male Undead Merchant: Also sells bottomless box
Female Undead Merchant: Sells Arrows / Crossbolts
Andrei: Sells Arrows / Crossbolts
Domnhal of Xena: Sells Arrows / Crossbolts, Master Key (5000)
Giant Blacksmith (Fapsmith): Sells Arrows / Crossbolts, Small Titanite Shards, Large Tit Shards, Twinkling (8000 per, inf amount), Green Shards, Repair box, upgrade boxes
Vamos: Arrows / Crossbolts, Small Tit, Large tit, Repair box / upgrade boxes
Inglwood: Sells Transient Curses

Fixes:
Fixed some freeze issues
Lvl up screen displays souls needed properly now
Dragon-head glitch, snuggly, and magic shield glitches fixed.
Fixed a bug where your inputs come out 1 second later.
Fixed a bug where the second solaire event wont progress.
Fixed a bug where feeding frampt a titanite stone then going over 99 resulted in having zero.
Fixed some specific map areas where you'd get stuck or be unable to progress.
Changed some english subtitles on the overseas port.

http://www.gamefaqs.com/boards/606312-dark-souls/60858557

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mbgonzomd
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PostSubject: Re: Patch 1.04   Mon Nov 07, 2011 8:56 am

I hope they don't nerf it.

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frankthetoad
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PostSubject: Re: Patch 1.04   Mon Nov 07, 2011 8:58 am

They're nerfing a lot of the magic/pyro and beefing up weapons that scale with stats.

They're also making the game easier since you'll be able to buy a Master Key, buy Twinkling Chunks, and all rare drops will become more common.

I had to farm 20 Souls of Reprisal and 20 Eyes of Death. That wasn't fun.

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mbgonzomd
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PostSubject: Re: Patch 1.04   Mon Nov 07, 2011 10:10 am

Is nerfing a real word?

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TyrantII
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PostSubject: Re: Patch 1.04   Mon Nov 07, 2011 10:13 am

it is on the internet.

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Mark Sporto
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PostSubject: Re: Patch 1.04   Mon Nov 07, 2011 10:26 am

So let me get this straight... Now we have to use nerf weapons?

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Mark Sporto
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PostSubject: Re: Patch 1.04   Mon Nov 07, 2011 10:28 am

Also, I'll be buying a squatload of twinkling when his goes live.

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Mark Sporto
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PostSubject: Re: Patch 1.04   Tue Nov 22, 2011 10:22 am


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bdwright77
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PostSubject: Re: Patch 1.04   Tue Nov 22, 2011 10:43 am

I dunno, some of those equipment and weapon changes seem completely unnecessary. I welcome the online improvements, but wtf with the others.
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frankthetoad
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PostSubject: Re: Patch 1.04   Tue Nov 22, 2011 10:47 am

That's a ton of changes. Wonder if the MP will actually be improved...

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TyrantII
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PostSubject: Re: Patch 1.04   Tue Nov 22, 2011 10:48 am

Japanese videogame developer cluelessness?

Yup, several points that make no sense and make the game drastically easier. It's already pretty easy.

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frankthetoad
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PostSubject: Re: Patch 1.04   Tue Nov 22, 2011 10:48 am

bdwright77 wrote:
I dunno, some of those equipment and weapon changes seem completely unnecessary. I welcome the online improvements, but wtf with the others.
I think almost all of them were necessary. Especially increasing the stat bonuses to be more in line with the elemental bonuses weapons' received.

The only thing I read that I didn't like is nerfing the gold hemmed robes. Love 'em.

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frankthetoad
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PostSubject: Re: Patch 1.04   Tue Nov 22, 2011 10:51 am

TyrantII wrote:
Japanese videogame developer cluelessness?

Yup, several points that make no sense and make the game drastically easier. It's already pretty easy.
I think all the nerfing was probably necessary, but increasing the drop rate of certain items just makes the game...not easier...but less of a grind. Meh, I guess I'm not bothered by that either.

What is it specifically that you guys think are unnecessary? Besides increasing the drop rate for certain items?

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TyrantII
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PostSubject: Re: Patch 1.04   Tue Nov 22, 2011 10:52 am

frankthetoad wrote:
That's a ton of changes. Wonder if the MP will actually be improved...

Looks like it, but it might not be much different with the US infrastructure. Japans a much smaller network thats much better. Looking at PvP of Japanese players makes me want to cry, there's little to no lag.

Sad

As for balancing, it should help out high level PVP, but lower level invasions are still going to be borked with people who glitched to grief.

My Hellboy character is SL7 and I've beat the gargoyles, queelag, sif, and moonlight and rung both bells. I can kill Capra and the gargoyles in one piro shot! Working on a plan to kill the kings < SL 20...

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