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 Elder Scrolls V: Skyrim

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frankthetoad
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PostSubject: Re: Elder Scrolls V: Skyrim   Mon Jan 30, 2012 1:19 pm

Yep. You have to do five small jobs in each of the four major holds. They're pains in the a$$ because there's a lot of them. If you don't mind quitting a quest once it's given to you (because you want a job in a different city), then it will go a little quicker.

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PostSubject: Re: Elder Scrolls V: Skyrim   Mon Jan 30, 2012 1:24 pm

frankthetoad wrote:
Yep. You have to do five small jobs in each of the four major holds. They're pains in the a$$ because there's a lot of them. If you don't mind quitting a quest once it's given to you (because you want a job in a different city), then it will go a little quicker.

Got it! Thanks, Toad. I'm debating on whether or not to do all this side stuff before finishing the main quest or to just go ahead and finish. I'm one step away from the final 'boss.' Just not sure if I'm strong enough yet.
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frankthetoad
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PostSubject: Re: Elder Scrolls V: Skyrim   Mon Jan 30, 2012 2:29 pm

You're strong enough.

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PostSubject: Re: Elder Scrolls V: Skyrim   Mon Jan 30, 2012 2:31 pm

frankthetoad wrote:
You're strong enough.

It's nice to know someone believes in me. Thanks, Toad.

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JD23
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PostSubject: Re: Elder Scrolls V: Skyrim   Mon Jan 30, 2012 2:40 pm

Is it just me, or is the game very easy on the default difficulty? I've only been playing three or four hours, but the game definitely seems easier than other Bethesda games like Oblivion or Fallout.
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frankthetoad
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PostSubject: Re: Elder Scrolls V: Skyrim   Mon Jan 30, 2012 2:46 pm

It's not just you. I played on Adept the whole time and felt guilty for not bumping up the difficulty...

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PostSubject: Re: Elder Scrolls V: Skyrim   Mon Jan 30, 2012 3:57 pm

gay... after 50 hours everyone should be on master difficulty.

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frankthetoad
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PostSubject: Re: Elder Scrolls V: Skyrim   Mon Jan 30, 2012 3:58 pm

You're on Master difficulty? Seriously? Kudos. For realsie.

If I play this again, I'm going to try starting out on Master difficulty. I bet it will take 3x as long to finish.

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PostSubject: Re: Elder Scrolls V: Skyrim   Tue Jan 31, 2012 12:45 pm

Anyone have any tips on leveling up Smithing? I'm an Orc so it's supposed to be one of my innate abilities, but I'm still finding it difficult to level up even with all the upgrading I do. I only have it at 26 right now and I want to be able to make my Dwarven armor superior. No
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PostSubject: Re: Elder Scrolls V: Skyrim   Tue Jan 31, 2012 12:47 pm

Also, I would recommend leveling up your Restoration spells if you are a warrior-type character. I cycle between two-handed great sword, a mace and a shield, and a mace and my healing spell. I also occasionally use my bow but I don't like that you have to switch weapons when an enemy gets too close.
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PostSubject: Re: Elder Scrolls V: Skyrim   Tue Jan 31, 2012 1:10 pm

pdiss88 wrote:
Anyone have any tips on leveling up Smithing? I'm an Orc so it's supposed to be one of my innate abilities, but I'm still finding it difficult to level up even with all the upgrading I do. I only have it at 26 right now and I want to be able to make my Dwarven armor superior. No

buy a crap load of iron inglots and leath strips. Make a crap load of iron daggers. It will take no time at all.
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PostSubject: Re: Elder Scrolls V: Skyrim   Tue Jan 31, 2012 5:02 pm

JD23 wrote:
Is it just me, or is the game very easy on the default difficulty? I've only been playing three or four hours, but the game definitely seems easier than other Bethesda games like Oblivion or Fallout.

It'll get tougher when you wander into areas built for levels higher than your character. The enemies will be much stronger but won't make drops much better than your average baddies. Also, I've noticed that it's much more difficult to sit around blocking the attacks of multiple enemies. You need to use a shout, magic or something similar.

For the most part, though, the game does a good job of balancing the difficulty of the enemies to your level.
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bdwright77
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PostSubject: Re: Elder Scrolls V: Skyrim   Wed Feb 01, 2012 9:33 am

I've had trouble with a number of enemies. Granted I haven't played in over a week, but I was getting one or two-shotted by lightning casting mages a lot. I've since dumped a whole lot into health and am fairing a bit better.
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frankthetoad
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PostSubject: Re: Elder Scrolls V: Skyrim   Wed Feb 01, 2012 9:34 am

What difficulty are you playing on? Are you running around in robes or armor?

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bdwright77
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PostSubject: Re: Elder Scrolls V: Skyrim   Wed Feb 01, 2012 9:58 am

I have light armor (Nightingale-Exquisite) with a few good perks dumped into the skill tree as well.
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pdiss88
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PostSubject: Re: Elder Scrolls V: Skyrim   Wed Feb 01, 2012 10:04 am

bdwright77 wrote:
I've had trouble with a number of enemies. Granted I haven't played in over a week, but I was getting one or two-shotted by lightning casting mages a lot. I've since dumped a whole lot into health and am fairing a bit better.

I noticed that...I did that The Hangover-style quest and every mage I fought in the dungeon was a joke except for ONE lightning-casting guy at the very end who could kill me in 3 or 4 shots. With all his buddies attacking me at the same time, I had to gradually take them out and keep saving in case I died and then take him out last.

He "killed" Lydia, but she only did one of those staggering "deaths" where she stops fighting and then gets up once I clear the area of enemies.
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JD23
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PostSubject: Re: Elder Scrolls V: Skyrim   Thu Feb 02, 2012 9:10 am

Did health and magic automatically regenerate in Oblivion? I haven't played in so long that I don't remember, but it seems a bit odd and makes using a mage-style character more appealing.
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TyrantII
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PostSubject: Re: Elder Scrolls V: Skyrim   Thu Feb 09, 2012 6:19 pm


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PostSubject: Re: Elder Scrolls V: Skyrim   Thu Feb 09, 2012 6:44 pm

give me the snow footprints and keep the rest.
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Mark Sporto
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PostSubject: Re: Elder Scrolls V: Skyrim   Fri Feb 10, 2012 9:28 am

patch 1.4 is live and i can confirm that it fixed several quest killing bugs that weren't listed among the fixes. golfclap

the ones that i had to shelve until last night were:
*the companions quest, when "purity's revenge" wouldn't start
*message from mysterious friend about kilkreath ruins (the word of power wasn't there)
*boethiah's quest where the conduit would just repeat itself over and over disallowing the quest to go on.

i tried them all after the patch loaded and they all were fixed and working fine.

the only thing it didn't do was bring perth back to life after he was apparently killed by a dragon and i still have to tell him that i killed the drauger in the mine. it would be nice if there was a way to delete quests from the quest log... oh well.

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Mark Sporto
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PostSubject: Re: Elder Scrolls V: Skyrim   Fri Feb 10, 2012 9:34 am

TyrantII wrote:


that's awesome!!

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PostSubject: Re: Elder Scrolls V: Skyrim   Fri Feb 10, 2012 9:41 am

Mark Sporto wrote:
patch 1.4 is live and i can confirm that it fixed several quest killing bugs that weren't listed among the fixes. golfclap

the ones that i had to shelve until last night were:
*the companions quest, when "purity's revenge" wouldn't start
*message from mysterious friend about kilkreath ruins (the word of power wasn't there)
*boethiah's quest where the conduit would just repeat itself over and over disallowing the quest to go on.

i tried them all after the patch loaded and they all were fixed and working fine.

the only thing it didn't do was bring perth back to life after he was apparently killed by a dragon and i still have to tell him that i killed the drauger in the mine. it would be nice if there was a way to delete quests from the quest log... oh well.

GREAT news. Ill have to check this out tomorrow. I put the game down until this came out. There are a couple of thing stopping me from moving forward that I hope get fixed namely one of the quests for the companions where you have to kill a Drauger in a cave, but because I had killed him earlier in the game I dont get credit.
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frankthetoad
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PostSubject: Re: Elder Scrolls V: Skyrim   Fri Feb 10, 2012 9:50 am

I want to see ALL of that! Especially the footprints!!!!!

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PostSubject: Re: Elder Scrolls V: Skyrim   Fri Feb 10, 2012 3:32 pm

Did patch 1.04 fix any stability issues? I don't mean to drag up a flamewar, but I've been freezing at the most idiotic times the past week (speech parts, after unlocking a chest, fast-traveling, entering new areas, etc.). I probably froze about ten times just between Thursday (of last week) and Monday. I hadn't frozen even once before that. My save files are only about 7000 KB, so I don't know what the cause is.
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PostSubject: Re: Elder Scrolls V: Skyrim   Fri Feb 10, 2012 3:41 pm

pdiss88 wrote:
Did patch 1.04 fix any stability issues? I don't mean to drag up a flamewar, but I've been freezing at the most idiotic times the past week (speech parts, after unlocking a chest, fast-traveling, entering new areas, etc.). I probably froze about ten times just between Thursday (of last week) and Monday. I hadn't frozen even once before that. My save files are only about 7000 KB, so I don't know what the cause is.

Haven't downloaded the patch yet, but I've had only one freeze during the entire 90 hours I've put into the game thus far. Playing on 360.
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